βοΈ davidportelli85@gmail.com
π± (+356) 7920 0774
Hi, Iβm David Portelli π
With over 8 years in product development, I balance hands-on product design with leadership duties. My journey spans startups to public companies, working on both customer-facing experiences and internal tooling. Iβm passionate about crafting products from scratch - turning ideas into innovative solutions - and thrive in ambiguity and complexity.
Skills πββοΈ
Design
User experience design UX
User interface design UI
User-centered design
Prototyping
Figma
Design thinking
A/B testing
Wireframing
Visual design
Research
Stakeholder interviews
User testing
QA testing
User surveys
Quantitative data analysis
Qualitative data analysis
Competitor analysis
Framing problems / opportunities
Mapping experiences
Leadership
Identifying problems and opportunities
Defining success metrics
Writing user stories
Design ops
Mentoring
Moderating meetings
Backlog management
Presentation skills
Defining project next steps
Soft Skills
Collaboration
Receiving and giving feedback
Working with ambiguity
Proactive and autonomous
Presenting
Selected achievements βοΈ
Work experience ποΈ
Principal Product Designer | MrQ
ποΈ Jan 2023 - Present
Collaborating with
- Collaborating with key internal stakeholders, including: CEO, CTO, Product owners, Head of Design, Head of CRM and head of Data amongst others, in order to align on vision strategy, roadmap and backlogs.
- Collaborating with external stakeholders, including: Product owners and Developer Consultants.
- Collaborating with Back-end and Front-end Developers, Product Designers and Communication Designers to ensure quality releases.
Responsible for
- Shaping product visions for internal proprietary tools and customer facing products.
- Conducting competitor analysis research to ensure a competitive propositions.
- Proposing metrics to gauge product performance.
- Organising and moderating stakeholder workshops and interviews to understand and shape requirements.
- Presenting and articulating design to key stakeholders, developers and other designers.
- Designing, maintaining and scaling design systems for: Casino, Games and Tooling.
- Collaborating closely with developers to find solutions to problems and help ensure quality implementations.
- Guiding developers by breaking design down into user stories and assigning them accordingly.
- Writing product release QA user stories, and testing dev work against stories to ensure quality releases.
- Ensuring consistency in design across products and features.
- Guiding junior team members to solve problems and help them grow.
Designing (UX/UI)
- Responsible for designing UX, UI and prototyping.
- Designing internal proprietary tooling including: Promotions and rewards software, CMS software, A/B testing software.
- Designing customer facing feature sets relating to: Conversion funnels, Payments experiences, Account and KYC, Casino.
- Building design systems to support building and scaling proprietary games including: Tower, Scratch, Keno, Crash, Mines, Dice, Gems.
Product Design Consultant | Various companies
ποΈ Feb 2022 - Present
Overview
- Consulting in various spaces including FinTech, Productivity, Tooling and Omni channel messaging.
- Interviewing clients to identify and clarify core needs.
- Proposing project objectives and defining next steps.
- Building product backlogs and prioritising objectives for ROI and cost efficiency.
- Helping clients establish a design function by helping with recruitment, onboarding and team processes.
- Conducting user and competitor research.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.
- Creating high fidelity, finished designs together with documentation.
- Building and scaling design systems.
- Sharing video walkthroughs for alignment, feedback and documentation.
Senior Product Designer | MrQ
ποΈ Sep 2021 - Dec 2022
Collaborating with
- Working closely with stakeholders: Head of product, Head of data, CTO, front-end engineers, back-end engineers, product designers, communication designers.
- Interviewing stakeholders to clarify and align on project outcomes and goals.
- Structuring projects by defining goals, breaking projects into phases, specifying and documenting details.
- Proposing product improvements based on business goals, competitor research and user needs.
Responsible for
- Responsible for designing and maintaining all customer journeys end to end.
- Conducting research to understand user behaviour, identify issues and opportunities.
- Creating low fidelity designs for quick, cross functional alignment and removing bottlenecks.
- Creating high fidelity designs and prototypes together with developer specs.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.
- Conducting user testing to bullet-proof design and increase customer success.
- Creating video walkthroughs of projects to help align teams and document design.
- Providing feedback on upcoming and existing features to help improve overall outcome.
- Structuring and maintaining Figma projects.
Designing (UX/UI)
- Designing UX and UI for mobile, tablet and desktop.
- Building and scaling design systems for customer facing and back office products.
- Designing user account flows: Settings, Account verification, Regulatory flows.
- Designing a scalable game UI system to power all MrQ in-house games.
- Building back office tooling: In-house CMS.
- Architecting content driven experiences to make contents findable and personalised.
- Designing landing pages for company profile, marketing and other.
Other
- Designing, documenting and implementing employee onboarding strategy.
- Interviewing and assessing design candidates.
- Contributing to structuring companyβs documentation framework in Notion.
Product Design Lead | Casumo
ποΈ Mar 2021 - Sep 2021
Responsible for
- Working closely with head of design, head of product, CPO, product designers, developers and other stakeholders.
- Responsible for overlooking product design team.
- Defining vision and strategy with stakeholders.
- Facilitating stakeholder exercises / workshops.
- Shaping and communicating product roadmap with design team.
- Distributing work to a remote design team of 6.
- Providing thorough design feedback to team; helping them get untangled.
- Setting up and owning product design ops for:
- Team rituals.
- Processes.
- Templates.
- Knowledge base.
- Professional development.
- Moderating all design, routine sessions such as stand-ups, project kick offs and design demos.
- Mentoring design team.
- Helping design team define and work on their career development.
- Interviewing and recruiting designers.
- Responsible for all admin work pertaining to design team Human Resources.
- Structuring and maintaining Figma projects.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.
Product Designer | Casumo
ποΈ Feb 2017 - Mar 2021
Responsible for
- Working closely with product managers, designers and developers.
- Responsible for designing and maintaining all customer journeys end to end.
- Interviewing stakeholders to define project requirements.
- Conducting in-house, quantitative and qualitative research.
- Designing for multiple, regulated and unregulated markets.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.
- Designing, prototyping and testing for:
- Regulatory features.
- Conversion funnels.
- User on boarding.
- Payment experiences.
- Search and browsing experiences.
- Gamification and loyalty mechanics.
- Back office tools.
- Design systems.
- Producing rapid prototypes, hi fidelity prototypes and video walkthroughs of design to communicate ideas.
- Pitching product to various disciplines.
- Building and maintaining the products design system.
- Documenting product knowledge.
- Providing thorough feedback to peer designers on their assignments.
- Ensuring design is well implemented into code.
- Structuring and maintaining Figma projects.
- Reporting product bugs.
- Interviewing and recruiting designers.

Head of Art and UX | Hero Gaming
ποΈ Jul 2015 - Nov 2016
Responsible for
- Working closely with stakeholders, designers and developers.
- Setting product vision with founder/CTO and CEO.
- Proposing product development ideas which increase customer success and commercial value.
- Responsible for overlooking communication and product design.
- Distributing work to design team of 6, including remotees.
- Designing, prototyping and testing on demand for:
- Gamification and loyalty mechanics.
- In-house games.
- Conversion funnels.
- User on boarding.
- Search and browsing experiences.
- Landing pages.
- Payment experiences.
- Setting design team to tackle previously outsourced work internally.
- Interviewing and recruiting designers.
- Mentoring design team.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.

Creative Director | Hero Gaming
ποΈ Apr 2014 - Jul 2015
Responsible for
- Working closely with founder/CTO, stakeholders and developers.
- Responsible for designing product MVP.
- Validating MVP with early customers.
- Shaping the brand across product and marketing touch points.
- Designing, prototyping and testing for:
- Gamification and loyalty mechanics.
- In-house games.
- Conversion funnels.
- User on boarding.
- Search and browsing experiences.
- Landing pages.
- Payment experiences.
- Building the design team.
- Outsourcing design to remote freelancers.
- Recruiting and collaborating with third party studios.
- Providing feedback and approving work by designers, freelancers and agencies.
- Creating flow charts, journey mapping and low fidelity designs for early alignment.
- Responsible for UX, UI and prototyping.